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Warzone Glass breaking without force

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Can someone explain to me why in the hell glass automatically breaks when you get close to it now. It gives away your position and gets you killed. Its annoying.
 
Or why you can open doors without using your hands. Or how you can slide but still ADS and fire a gun accurately. Or how you can cut and redeploy your parachute 50 times in a match. Or how you can jump from a vehicle going 60mph and take no damage? Or how meleeing someone with the butt of a shotgun is more powerful than getting hit with a .50cal sniper bullet? Or how you can fire an AR full auto at >100m with zero recoil. Or how you can't mantle over some waist high rocks but you can climb over a 10ft wall. Or how you can somehow carry 6 RPGs in your backback but can only carry 2 grenades.

This game needs a lot of work. The Triple A polish is slick, but they got some stuff to fine tune.
 
Or why you can open doors without using your hands. Or how you can slide but still ADS and fire a gun accurately. Or how you can cut and redeploy your parachute 50 times in a match. Or how you can jump from a vehicle going 60mph and take no damage? Or how meleeing someone with the butt of a shotgun is more powerful than getting hit with a .50cal sniper bullet? Or how you can fire an AR full auto at >100m with zero recoil. Or how you can't mantle over some waist high rocks but you can climb over a 10ft wall. Or how you can somehow carry 6 RPGs in your backback but can only carry 2 grenades.

This game needs a lot of work. The Triple A polish is slick, but they got some stuff to fine tune.


I mean I agree 100 percent! Call of Duty hasn't ever gone for a realism 100 feel in any of their games. As a gamer that came from the SOCOM / Tom Clancy titles...these games have always been more animated since high school.
 
I mean I agree 100 percent! Call of Duty hasn't ever gone for a realism 100 feel in any of their games. As a gamer that came from the SOCOM / Tom Clancy titles...these games have always been more animated since high school.

I mean I can understand the arcady-style movement - not all games need to be full sim-style shooters. But it is just laughable to jump from a moving vehicle and take no damage. It is insane that cutting your chute multiple times to pistol people from the sky is even considered a viable strategy. These are just egregious errors in logic that totally break immersion. Plus the stuff like not being able to mantle over certain objects are basically just bugs at this point that they aren't fixing.
 
Or why you can open doors without using your hands. Or how you can slide but still ADS and fire a gun accurately. Or how you can cut and redeploy your parachute 50 times in a match. Or how you can jump from a vehicle going 60mph and take no damage? Or how meleeing someone with the butt of a shotgun is more powerful than getting hit with a .50cal sniper bullet? Or how you can fire an AR full auto at >100m with zero recoil. Or how you can't mantle over some waist high rocks but you can climb over a 10ft wall. Or how you can somehow carry 6 RPGs in your backback but can only carry 2 grenades.

This game needs a lot of work. The Triple A polish is slick, but they got some stuff to fine tune.
Wow! You mentioned a lot of stuff there that is sooo true! I can agree with all of it accept the vehicle bit... I think they’ve done it like that cos if you couldn’t jump out like that then maybe nobody would get into vehicles anymore. To say how quickly someone can die from shots and then they fix it so it’s more realistic how they jump out of a vehicle, by the time they get out with damage you’re gonna be dead! I just don’t know how they could fix it!

Wow! You mentioned a lot of stuff there that is sooo true! I can agree with all of it accept the vehicle bit... I think they’ve done it like that cos if you couldn’t jump out like that then maybe nobody would get into vehicles anymore. To say how quickly someone can die from shots and then they fix it so it’s more realistic how they jump out of a vehicle, by the time they get out with damage you’re gonna be dead! I just don’t know how they could fix it!
Sorry @Carlos if you could change the word accept to except, that would be great :)
 
Wow! You mentioned a lot of stuff there that is sooo true! I can agree with all of it accept the vehicle bit... I think they’ve done it like that cos if you couldn’t jump out like that then maybe nobody would get into vehicles anymore. To say how quickly someone can die from shots and then they fix it so it’s more realistic how they jump out of a vehicle, by the time they get out with damage you’re gonna be dead! I just don’t know how they could fix it!

People use vehicles in Pubg just fine even though they have to stop before getting out.
 
People use vehicles in Pubg just fine even though they have to stop before getting out.
I have heard people mentioning Pubg but l have never seen it before! Is it a pc game or open on platforms? I’ll have to check it out!

So how damage and health already works in MW, you think it could be fixed?
If so then yes all points said from above should be sorted out.
Here’s another thing that should be fixed too, that l’ve mentioned in other posts...

Jumping around corners and shooting should slow you down instead of being faster to the opposition shooting.

Also jumping in open space to dodge bullets lol!
 
@wiseowlIt is far too easy to bounce around like a bunny rabbit and drop shot to win gun fights - all that stuff really annoys me.

As far as the glass breaking though - I have noticed that if you have your heartbeat sensor active and put it away when close to and facing a window that will often break it.
It seems to be a weird mechanic where when using the hbs the gun drops slightly, and moves back up once it is put away. You can hear it hit walls sometimes too.
 
far as the glass breaking though - I have noticed that if you have your heartbeat sensor active and put it away when close to and facing a window that will often break it.
It seems to be a weird mechanic where when using the hbs the gun drops slightly, and moves back up once it is put away. You can hear it hit walls sometimes too.

I'm pretty sure I read that it breaks the glass because they have the HB Sensor coded as a throwable like the rest of the tacticals, so it throws an invisible projectile when you use it.
 
@wiseowlIt is far too easy to bounce around like a bunny rabbit and drop shot to win gun fights - all that stuff really annoys me.

As far as the glass breaking though - I have noticed that if you have your heartbeat sensor active and put it away when close to and facing a window that will often break it.
It seems to be a weird mechanic where when using the hbs the gun drops slightly, and moves back up once it is put away. You can hear it hit walls sometimes too.
Hahaha! I mustn’t have got it out near a window before as I’ve not noticed. Unless it doesn’t happen to all windows. I’ll listen more carefully for the gun hitting walls :D
 
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