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Warzone Auto aim assist time to get rid of it

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Strikez_67

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I paid good money for this game just like console players. I receive no BS aim assist and no disclaimer when I purchased this game that console players would have an advantage. Not sure who had this bright idea; however are they that ignorant that they do not know that consoles can purchase mice and keyboard if they cry about not having aim assist. GET RID OF THIS GARBAGE or offer refunds.
 
Why are you even surprised and complaining about this? It's been there since the original COD4. Aim-assist is supposed to "help" new, casual players. Moreover, even if you manage to get better, not having aim-assist is going to make gameplay hard. Very hard.

Besides, aim-assist isn't even that noticeable unless you're paying too much attention to it.
 
I knew this was all going to kick off when jgod posted a video whining about aim assist
If you think an inconsistent-at-best aim assist gives console players with their 15mm joystick travel an advantage over you lot with your 800x400mm mouse mats then you need your head looked at mate.
 
I dont get all the complaints about aim assist. I have said it in here many times already, but it really doesn't do half of what people seem to think it does.

I have both PC and the PS4 version of the game and im always crossing my fingers hoping to get put in to lobbies with a majority of controller users since those lobbies are always a lot easier. (You have way more time to react on those games)

I'll actually leave right away if I get put in to a server full of Mouse/keyboarders when im on Ps4/using a controller.
 
I knew this was all going to kick off when jgod posted a video whining about aim assist
If you think an inconsistent-at-best aim assist gives console players with their 15mm joystick travel an advantage over you lot with your 800x400mm mouse mats then you need your head looked at mate.

Yes. But the key is, using the mouse on that 800x400mm mousepad is a learned skill. You get better at it over time and it can take years of experience to be elite at it. There aren't any assists helping you out - it's just purely your ability to move a mouse with your hand.

So the idea that console users are getting an assist to put them on a level playing field is frustrating. Yes it's more difficult to use a 15mm joystick, and if aim assist didn't exist console players would get absolutely destroyed by PC players. But PC players knowing that somebody you would normally destroy has "help" actively helping him stay on target once he gets on target, almost akin to a very low-FOV aimbot, is a frustrating concept.

But as you and others have said, this doesn't give console players any kind of advantage. It simply aims to level the playing field, and I do still agree that I'd prefer using my mouse against a lobby of console players than the other way around. PC players like to whine about this like it's put them at a disadvantage against console players - it hasn't.
 
Yes. But the key is, using the mouse on that 800x400mm mousepad is a learned skill. You get better at it over time and it can take years of experience to be elite at it. There aren't any assists helping you out - it's just purely your ability to move a mouse with your hand.

How is that different from using a stick/controller though? That is as much a learned skill that you'll get better at over time. I would actually say that the learning curve is a lot steeper on a controller.

All the aim assist does is to slow down the sensitivity slightly when the crosshair is near the target. It doesn't actually lock on to an enemy as some seem to think. (that generally seem to be what people think it does though)

They could solve all of this fairly easy by just doing what they promised before launch. Before lauch the crossplay was advertised as having "controller only" and "M/K only" servers.
 
How is that different from using a stick/controller though? That is as much a learned skill that you'll get better at over time. I would actually say that the learning curve is a lot steeper on a controller.

Without aim assist, sure. The nature of the limited controller hardware/input makes it next to impossible for 99.99999% to compete with PC players without aim assist. That's why they invented aim assist - because it is difficult to get on target and track a player with just your thumb moving a joystick a few mm. Console-only games still have aim assist because without it games turn into a shitfest where nobody can hit anything. And even more so when these console players are trying to compete on the same playing field as PC users - it simply isn't fair.

All the aim assist does is to slow down the sensitivity slightly when the crosshair is near the target. It doesn't actually lock on to an enemy as some seem to think. (that generally seem to be what people think it does though)

This is 100% true. But if you think about how console aiming works, and what aim assist is doing to help, you can see why it almost feels like a very-low FOV aimbot. When you see a target and start to swing your aim that way with your thumb - obviously not the most accurate way to aim. You do so as fast as you can but with the intent of slowing down when you get near the target so you can precisely aim. So your intention is to get to the target as fast as you can, then stop on a dime and fire. Aim assist helps you stop on a dime by lowering your sensitivity when you get near the target. This not only makes it easier to stop and get on target, but it helps you stay on target. When your enemy jiggles around to evade your bullets, you will naturally try to track them - aim assist is lowering your sensitivity so that you are less likely to stray off target while tracking. Aim assist understands you are wanting precise aiming at this point, so it's helping you be precise. This is why whip-sniping is so easy to do on consoles - because all you have to do is get good at whipping towards the target and fire when aim assist slows down your crosshair when you get to their head. When in reality this would be much more difficult without aim assist.

So sure you still have to do the majority of the work by getting your crosshair "near" the target. But once you do get "near" the target aim assist is helping you finish the job by getting on target and staying on target so the shots you fire don't stray too far.

They could solve all of this fairly easy by just doing what they promised before launch. Before lauch the crossplay was advertised as having "controller only" and "M/K only" servers.

This would be nice. But as other games have seen, when you start fragmenting your player-base into too many different queues, it takes longer to find and fill games. This will become even more true when they start adding more maps, because people will whine that they don't want to play certain maps and want the option to only queue for certain maps. So then you're left with Quad/Trio/Duo/Solo queues on 2-3 different maps, plus console/PC players wanting separate queues. Then you start getting bots added to games (rip Pubg). Crossplay allows for 3 different "consoles" to play together at once - I don't think there should be a way to even turn this off for that reason.

I'm also hoping the MW Warzone map will carry over to the new CoD. Meaning that, whatever Warzone map they release in the next game (with a BlackOps theme to the environment/weapons), that they will keep the MW Warzone map and cycle it in queue so we can play both. Then they can do a WW2 game next and add a WW2-themed Warzone map to the queue so we can rotate between all 3. Being able to play maps with not only different themes but entirely different weapon sets would do wonders for variety and replayability.
 
I honestly think reverse boosting is to blame for a lot of what is going on atm.

On console you can have as many accounts as you want, making it possible to reverse boost without having to ruin the stats of your main account. (it wouldn't be too far fetched to think the % of reverse boosters is higher among console players as a result)

Im sure a lot of the people who complain just ran into highly skilled console reverse boosters and ended up thinking they got rekt because of aim assist.
 
I honestly think reverse boosting is to blame for a lot of what is going on atm.

On console you can have as many accounts as you want, making it possible to reverse boost without having to ruin the stats of your main account. (it wouldn't be too far fetched to think the % of reverse boosters is higher among console players as a result)

Im sure a lot of the people who complain just ran into highly skilled console reverse boosters and ended up thinking they got rekt because of aim assist.

Am I not understanding how reverse-boosting works? I thought that meant players were killing themselves to get into easier lobbies?
 
I'm also hoping the MW Warzone map will carry over to the new CoD. Meaning that, whatever Warzone map they release in the next game (with a BlackOps theme to the environment/weapons), that they will keep the MW Warzone map and cycle it in queue so we can play both. Then they can do a WW2 game next and add a WW2-themed Warzone map to the queue so we can rotate between all 3. Being able to play maps with not only different themes but entirely different weapon sets would do wonders for variety and replayability.
Im pretty sure I read somewhere that Warzone is supposed to be a continuous experience.

The current Warzone will just be updated with everything from the upcoming game/games. Might just have been a rumor but that would explain why they chose to make it a sepperat

Am I not understanding how reverse-boosting works? I thought that meant players were killing themselves to get into easier lobbies?
You don't have to kill yourself. Just get a really bad overall K/D. (Or join in on a friend with a really bad K/D)

I don't know if it has been patched, but on console the matchmaking used to take all your accounts in to consideration.

If you had a main account with a 4.0 K/D and a secondary with 0.5 K/D all you had to do was to play a 5-10 matches and do poorly on the account with low K/D, and then when you switched to your main account the matchmaking would fuck up and put your 4.0 K/D profil in to 0.5 K/D lobbies. (im read that this was patched, but I haven't tried it so im not sure)
 
Aim assist barely does anything at all, in fact it is better to be turned off because it moves your crosshairs off target when they run across your target. Just look at DrDisrespect, he blames aim assist all the time but when he plugs in his controller his aim assist doesnt help him one bit.

I just hope you are not confusing aimbotters with aim assist.
 
@Gha7dun
Dr Dis blames anything and everything when he dies. You're right though, I've seen him use controller and he doesn't play better, well obviously.

Does he not play on PC regularly? I would imagine a regular PC player with years of experience mastering the ability to aim with a mouse would not immediately improve after plugging in a controller and aiming with his thumb?

Aim assist barely does anything at all, in fact it is better to be turned off because it moves your crosshairs off target when they run across your target.

This is the one downside to aim-assist, but it happens very rarely and especially so in Warzone where teammates are more spread out instead of the chaos that can happen in Multiplayer. I remember this happening back in my days playing CoD when I used to play on XB a decade ago.

But it definitely does more than "barely anything at all" and it certainly isn't better to turn it off. The pros vastly outweight he cons when it comes to aim-assist. However I still stand by my earlier point - obviously it's more difficult to aim with a thumb/joystick which is why aim-assist exists, but it doesn't elevate a console user above a PC user. It simply attempts to level the playing field. PC users who are whining about aim-assist are just finding excuses for why they died. If a console player with aim-assist killed you in some situation, you would've 99% died to a PC user in that same situation.
 
Aim assist barely does anything at all, in fact it is better to be turned off because it moves your crosshairs off target when they run across your target. Just look at DrDisrespect, he blames aim assist all the time but when he plugs in his controller his aim assist doesnt help him one bit.

I just hope you are not confusing aimbotters with aim assist.
I seriously do not see any difference when it’s on or off! I can’t see it slowing down, l do play multiplayer more often tho.
 
I seriously do not see any difference when it’s on or off! I can’t see it slowing down, l do play multiplayer more often tho.

I have used all options with aim assist and I have noticed no difference minus getting used to the weapons I use the most and generally "gitting gud". Disclaimer: by getting good I mean I still suck and have a terrible K/D.
 
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