What seems most likely? That the 2017 title will be a sequel to Advanced Warfare, given the sequel-baited ending, or will the AW storyline suffer the same fate as Ghosts?
If Activision ends up becoming too timid and too eager to pander to the haters, the true downfall of CoD may be at hand. Will they be able to avoid that?
Hm. I don't know, but I do know they're backed into a corner, and they're now in a place that they really have to please fans. To me, it looks like they're kissing the fans' collective asses. It's not good news. It's bad news. This means, that the fans are going to drive the direction of Call of Duty - in a way that stifles developer inspiration, imagination, and creativity. The next few years we're going to either see the growth of Call of Duty or the downfall of Call of Duty.
Because the thing is, Activision did respond to the right things. When fans didn't like the Infinite Warfare's cover art, Activision obliged and changed it at E3. When people responded to the World Reveal trailer, which was a mixed reaction in the fanbase. Some think it's not really "ugly," and the majority think of it as ugly. Regardless, Activision changed the entire tone and feel of Infinite Warfare. So, throughout the whole game, the whole thing's "dark." Did you notice that? I did. Not one moment in the game you went into a sunny atmosphere, to break up the dark worlds that you go into. Not one. Except the ice mission(s).
The game is good. Hell, it has some of the most innovative player interactions, including the ending credits, where you could listen to farewell messages from family, friends, and whatnot. I thought it was well done. People didn't give the game a chance. However, on the flip coin, there wasn't a memorable moment, that "holy shit!" moment. TitanFall 2 sold well, despite the thrust jump mechanic, wall running, and futuristic feel of the game. And it was reflected by a few memorable, talkable moments, and so on. TitanFall 2 had nods to Half Life 2, nods to Portal, and that was great. Taking inspiration from some of the best games on the market, and turn it into their own innovations. There's a stage where you are to walk into a building, and you're using the time machine gadget - you switch between the present-day destroyed building, and the past, where you learn what the building was - and you explore the location as if the whole stage was designed for you to switch the past and the present to unlock locations, and get to the other side. I won't spoil everything, but it was an awesome campaign. So, what's my point here? The difference between Infinite Warfare and TitanFall 2 is that people trashed Infinite Warfare, and not giving the game a chance - while with TitanFall 2, people gave the game a chance, and talked good things about it. Which spread like a wildfire.
Sledgehammer Games is a good studio, problem is, they're tasked with a tough challenge. This would be their second attempt at their own Call of Duty title. It would have to evoke the same reaction that TitanFall 2 had. And while they're positioned in a place that Battlefield is no longer in the picture, they also have to compete with a licensed Star Wars game: Battlefront. We're not getting a Gears of War this year, unless Microsoft can take a rabbit out of a hat. So, Sledgehammer Games has a little bit of leeway here, but my suggestion is not to slack off like the Infinity Ward team was doing last year. Get your ass up and make the game this, gangbustering, blockbuster, smash hit. Otherwise, layoffs happen.
P.S. Sorry about the first post. I thought it fit better in IW, but I wasn't sure.
Well, posting in an old thread with a new subject isn't an ideal way to talk about it. It's a big story. I'm working on one at the moment.