WhoIsDo
Recruit
I've been browsing a bit on Reddit tonight, and came across a post that included all of the weapons, perks, camos, exo movements & abilities, and more for the game. Everything is listed below, but let me know if you notice any errors once you have the game!
Primary Weapons
Assault Rifles
Pistols
Tier 1
Normal Playlists
Primary Weapons
Assault Rifles
- Bal-27 – Fully automatic. Fires faster over time. Best in class fire rate.
- AK12 – Fully automatic. Best in class mobility.
- ARX-160 – Three round burst. Best in class range.
- HBRa3 – Fully automatic. First three rounds of a burst fire faster. Best in class handling.
- IMR – Four round burst. Prints rounds to ammo reserve. Best in class damage.
- MK14 – Semi-automatic. Best in class accuracy.
- KF5 – Fully automatic. First five rounds in each magazine have increased damage. Best in class range.
- MP11 – Fully automatic. Best in class mobility.
- ASM1 – Fully automatic. Firing over time increases accuracy and lowers fire rate. Best in class damage.
- SN6 – Fully automatic. First three rounds of burst fire faster. Best in class accuracy.
- SAC3 – Fully automatic. Akimbo only. Best in class fire rate.
- AMR9 – Five round burst. Allows underbarrel attachments. Best in class handling.
- Lynx – Semi-automatic. Best in class range.
- MORS – Bolt action rail gun. Best in class handling.
- NA-45 – Semi-automatic two round firie system. Primer (first round) explodes when the Catalyst (second round) hits nearby.
- Atlas 20mm – Semi-automatic. Shoulder mounted with no hip fire. Best in class damage.
- Tac-19 – Pump action directed energy weapon. Best in class mobility.
- S-12 – Fully automatic. Best in class fire rate.
- Bulldog – Semi-automatic. Best in class damage.
- EM1 – Constant beam of directed energy. No ammunition but can overheat. Best in class damage.
- Pytaek – Fully automatic. Reduces recoil over time. Best in class accuracy.
- XMG – Fully automatic heavy machine guns. Akimbo only. Increased fire rate and accuracy in lockdown mode.
- EPM3 – Semi-automatic directed energy. No ammunition but can overheat. Best in class range.
- Ameli – Fully automatic. Best in class fire rate.
- Heavy Shield – Deployable heavy shield.
- MDL – Semi-automatic. Launches time detonated grenades.
Pistols
- Atlas 45 – Semi-automatic. Best in class handling.
- RW1 – Break-action handheld railgun. Best in class damage.
- MP443 Grach – Two round burst. Best in class range.
- PDW - Fully automatic machine pistol. Best in class fire rate.
- Stinger M7 – Vehicle or player lock-on missiles.
- MAAWS – Laser guided missile.
- MAHEM – Unguided. Fires a projectile of molten metal.
- Crossbow – Bolt action crossbow. Fires explosive bolts.
- Red Dot Sight – Precision sight.
- Hybrid Sight – 4x magnifier with attached red dot sight.
- Auto Focus Sight – Sight automatically zooms when aiming down the sights and not moving.
- Target Enhancer – Advanced optics with built-in threat detection.
- Thermal – Magnified optic that shows heat signatures in warm colors.
- ACOG Sight – Enhanced zoom.
- Laser Sight – Increased hip fire accuracy.
- Stock – Move faster when aiming down the sights.
- Tracker – Wounding an enemy causes them to show on your mini-map.
- Foregrip – Verticle foregrip for reduced recoil.
- Suppressor – Invisible on enemy mini-map when firing.
- Parabolic Microphone – Suppressed weapons fire appears on your mini-map.
- Quickdraw Grip – Aim down the sights faster.
- Grenade launcher – Underbarrel mounted grenade launcher.
- Extended Mags – Increased round capacity in each magazine.
- Ballistics CPU – Reduced sway when aiming through the scope.
- Rapid Fire – Increases fire rate.
- Advanced Rifling – Increased range.
- Dual Magazine – Faster reload on every other reload.
- Heat Sink – Extends firing time before overheating.
- Fast Melee – A faster shield bash.
- Shock Plant – Deploying the shield creates a shockwave.
- Fast Plant – Quicker shield deploy.
- Tactical Knife – Faster melee attack.
- Akimbo – Hip fire two weapons.
- Crossbow Scope – Long range scope.
- MULTICAM – Get 50 Hip Fire kills with this weapon.
- MULTICAM BLACK – Get 100 Hip Fire kills with this weapon.
- Urban – Get 200 Hip Fire kills with this weapon.
- Stranden – Get 300 Hip Fire kills with this weapon.
- Woodland – Get 500 Hip Fire kills with this weapon.
- Kryptek Raid – Get 50 headshots with this weapon.
- Digital Classic - Get 100 headshots with this weapon.
- Kryptek Highlander - Get 200 headshots with this weapon.
- Kryptek Yeti – Get 300 headshots with this weapon.
- Digital Urban - Get 500 headshots with this weapon.
- Concrete – Get 50 Dog Fight medals with this weapon.
- Urban Jet – Get 50 Double Kill medals with this weapon.
- Kryptek Neptune – Get 50 kills with this weapon shortly after or during a slide.
- Carbon Fiber – Get 50 kills with this weapon with no perks equipped.
- Gold – Get 50 kills with this weapon with no attachments equipped.
- Diamond – Complete all Camo challenges for this weapon.
- Royalty – Complete all Camo challenges for all weapons in this class.
Tier 1
- Lightweight – Move faster.
- Low Profile – Invisible to UAVs, Tracking Rounds, and Exo Ping.
- Flak Jacket – Take less explosive damage. Cancel frag cooking with weapon switch. Reset fuse when throwing back frags.
- Overcharged – Increase Exo Ability battery life. Concuss nearby enemies with boost slams.
- Danger Close – Do more explosive and Scorestreak damage.
- Peripherals – Increase mini-map coverage. Take out enemies without displaying their death location.
- Blind Eye – Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except the UAV.
- Cold-Blooded – Immune to thermal, Target Enhancer, Threat Grenade, and enemy call outs. No name or reticle color change when targeted.
- Gung-Ho – Fire while sprinting and sliding.
- Fast Hands – Reload while sprinting. Swap weapons, use Exo Abilities, and use Exo Launcher faster.
- Hard Wired – Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. Scorestreaks remain vulnerable.
- Toughness – Less flinch when shot.
- Blast Suppressor – Invisible on mini-map when performing Exo moves.
- Scavenger – Start with extra magazines and resupply bullet ammo from fallen enemies.
- Hardline – Decrease Scorestreak cost by 100.
- Boost Jump – Jump + Jump
- Boost Dash (Ground) – Sprint + Direction (Only left, right, and back)
- Boost Dash (Air) – Jump (+ Jump) + Sprint + Direction (Any direction)
- Boost Slam – Jump (+ Jump) + Crouch
- Boost Slide – Sprint + Crouch
- Exo Shield – Quickly deploy a portable shield attached to your arm.
- Exo Overclock – Gain a temporary speed boost.
- Exo Mute Device – Silence your footsteps.
- Exo Stim – Temporarily regenerate health beyond normal levels.
- Exo Cloak – Visually conceal yourself for a short duration.
- Exo Hover – Hover in place for a short duration.
- Exo Ping – Show enemy Exo movement and weapons fire in your HUD.
- Exo Trophy System – Destroy up to two incoming enemy projectiles.
- Frag – Cookable frag grenades.
- Stun Grenade – Blinds, disorients, and slows enemies. Can be manually detonated.
- Variable Grenade – Can cycle through Stun, EMP, Threat and Smoke. Cannot be manually detonated.
- Semtex – Timed sticky explosives.
- Tracking Drone – A piece of equipment that tracks and highlights enemy players.
- Threat Grenade – Temporarily shows enemies through walls. Can be manually detonated.
- EMP Grenade – Disable enemy equipment and Exo movements. Can be manually detonated.
- Smoke Grenade – Temporarily create a smoke screen. Can be manually detonated.
- Explosive Drone – A proximity triggered drone that tracks enemies and explodes when near them.
- Spike Drone – A lethal thrown drone that returns on command.
- Overkill – Take a Primary weapon in your Secondary weapon slot.
- Primary Gunfighter – Take a third primary attachment.
- Secondary Gunfighter – Take a third secondary attachment.
- Perk 1 Greed – Take a second Perk 1.
- Perk 2 Greed – Take a second Perk 2.
- Perk 3 Greed – Take a second Perk 3.
- Tactician – Take an Exo Ability in place of your Exo Launcher slot.
- Bombardier – Take an Exo Launcher in your Exo Ability slot.
- Streaker – Take a fourth Scorestreak.
- 350: Aerial Recon Drone – A small, manually piloted drone capable of tagging enemies.
- +50: Cloak – Grants cloaking capability.
- +50: AR HUD – Adds augmented reality HUD or target acquisition.
- +100: Flash Marking – Marking enemies will also flash them.
- +100: EMP Grenades – Fire EMP Grenades
- +100: Increase Lifetime – Increases the amount of time the Recon Drone can be used.
- +400: Support – Point earned towards this streak retain through death.
- 400: UAV – Unmanned aerial vehicle that shows enemies on the mini-map.
- +50: Speed – Faster position updating to the mini-map.
- +50: Extra Assist Points – Grants user additional assist points for every active kill.
- +100: Extra Time – UAV lasts longer.
- +200: Scrambler – Obscure the enemy mini-map.
- +200: Enemy Direction – Adds facing arrow to mini-map.
- +300: Threat Detection – Paints enemies with each sweep of the UAV
- +300: Orbital – Move UAV into orbit where it cannot be shot down.
+300: Support – Points earned towards this streak retain through death.
- 450: Aerial Assault Drone – A small, manually piloted aerial drone with a high explosive charge that can be detonated on command.
- +50: AR Hud - Adds augmented reality HUD or target acquisition.
- +50: Cloak - Grants cloaking capability.
- +100: AI Control – Adds the option for AI control of the drone.
- +100: Hardened – Increases drone health but decreases movement speed.
- +300: Machine Gun – Adds a machine gun turret on the drone.
- +300: Rockets – Adds a rocket launcher onto the drone.
- 500: Orbital Care Package – A Care Package called in from orbit containing a random Socrestreak that has a chance of being the map streak.
- +50: Drone Delivery – Adds thrusters allowing it to seek you out before landing.
- +50: Fast Pickup – Pick up your own care package faster.
- +100: Hidden – Care package does not appear on enemy radar.
- +100: Double Tap – Allow double tap to change the package contents.
- +150: Trap – The package will explode if the enemy team tries to capture it.
- +200: Better Odds – Increase the chance of getting better items.
- +600: Support - Points earned towards this streak retain through death.
- 550: Remote Turret – A deployable, manually controlled, high powered turret.
- +100: Rocket Turret – Fires rockets. Replaces Machine Gun or Directed Energy Turret.
- +100: Directed Energy – Fires a controlled laser. Replaces Machine Gun or Rocket Turret.
- +100: 360 Turret Head – Turret can spin 360 degrees.
- +100: Rippable – Adds ability to rip off the turret head and be carried on the battlefield.
- +100: Heavy Resistance – Adds flashbang and concussion resistance.
- +200: Sentry – Turret will be a sentry when not remote controlled.
- +600: Support - Points earned towards this streak retain through death.
- 600: System Hack – An autonomous cyber attack that disable enemy HUD, radar, and reticles.
- +50: Disable Equipment – Kills all active enemy electronic-based equipment and disables its usage for the duration of the device.
- +50: Flash – Flashbangs all enemies for a short time.
- +50: Assist Points – Earn assist points for teammate kills.
- +150: Extended Time – Increase the amount of time the device is active.
- +150: Extended Time – Increase the amount of time the device is active.
- +200: Disable EXO Suit – Disables the usage of exo movement for the duration of the device.
- +400: Disable Streaks – Kills all active enemy scorestreaks and disables their usage for the duration of the device.
- 600: XS1 Vulcan – A manually controlled burst of high-powered directed energy deployed from space.
- +100: Overcharge – Increase the beam width.
- +100: Extra Time – Double the burst duration.
- +150: Extra Burst – Add another burst.
- +150: Extra Burst – Add another burst.
- +200: Light Shadow – Adds three rotating lasers.
- 650: Missile Strike – A manually guided aerial missile.
- +50: Cluster Missile – Primary missile splits into multiple spiraling missiles for concentrated area damage.
- +100: Hellfire Missile – Primary missile splits into multiple targeting missiles.
- +100: Extra Missile – Adds an additional single target missile to fire.
- +100: Extra Missile – Adds an additional single target missile to fire.
- +150: Nano Swarm – Primary missile leaves behind a swarm of nanobots.
- 725: Bombing Run – A manually targeted aerial bombing run.
- +50: Flares – Adds ability to shoot flares to ward off enemy missiles.
- +100: Stealth – Airstrike is hidden on the enemy radar.
- +300: Additional Bomber – Call in an additional bomber.
- +400: Care Packages – Drop care packages instead of bombs close to the chosen site.
- 775: XS1 Goliath – A manually piloted suit of advanced armor with heavy weapons.
- +50: Recon – Equips Goliath with a rechargeable Exo Ping device.
- +50: Trophy – Mobile trophy system on suit.
- +100: Under Barrel Rocket – Underbarrel rocket launcher.
- +100: Homing Rockets – Rocket pack on shoulder that can shoot multiple missiles on a locked target.
- 850: Warbird – A remotely piloted aerial attack vehicle.
- +50: Aggressor – AI controlled Warbird. Seeks out enemy targets.
- +50: Defender – AI controlled Warbird. Stays near player providing cover fire.
- +100: Extra Flare – Add an extra flare to ward off more enemy missiles.
- +150: Cloak – Adds cloak ability to Warbird.
- +200: Extra Time – Increases Warbird time in the air.
- +200: Warbird Wingman – Joining player mounts additional MG turret.
- +300: Rockets – Adds rockets on an alternate weapon.
- 950: Paladin – A manually controlled weapon system aboard an orbiting Paladin gunship.
- +100: Extra Flare – Add an extra flare to ward off more enemy missiles.
- +150: Sleight of Hand – Time to reload turrets is shorter.
- +200: Laser Guided Rocket – Add a turret that fires laser guided rockets.
- +200: Wingman – Joining player mounts additional MG turret. Replaced default ability.
- +200: Extra Time – Increase the amount of time in the air.
- +300: 105MM Cannon – Adds a 105mm turret.
- Ascend
- Bio Lab
- Comeback
- Defender
- Detroit
- Greenband
- Horizon
- Instinct
- Recovery
- Retreat
- Riot
- Solar
- Terrace
Normal Playlists
- Team Deathmatch
- Domination
- Kill Confirmed
- Ground War
- Uplink
- Momentum
- Hardpoint
- Search and Destroy
- Search and Rescue
- Capture the Flag
- Free-for-All
- Infected
- Atlas Gorge
- Hardcore Team Deathmatch
- Hardcore Kill Confirmed
- Hardcore Domination
- Hardcore Search and Destroy
- Momentum
- Uplink
- CTF
- Search & Destroy
- Hardpoint
- Classic Team Deathmatch
- Classic Domination
- Classic Kill Confirmed
- Classic Search and Destroy
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