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Multiplayer Specialist Suggestion

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Broncobro

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When you fully unlock all the gear for a given specialist I think you should unlock an ability or perk(s) that rewards you for your efforts in relation to the specialists. To avoid players having an unfair advantage over those who have not unlocked all the camos for a specialist a separate lobby will be created so that only people who have these advantages unlocked will be able to play. This will allow skilled players to be able to brawl where new functions are added to the game that allow for more tactical combat. The name of the lobby could be called Specialist Spinoff. Here are some examples I have come up with so far.

Ruin: Flinch less when shot and aim faster after sprinting because of his athletic ability.

Seraph: Built in hard line (score streaks take 100 less points to get) and pistols do more damage.

Nomad: Thrusters recharge faster and last longer.

Spectre: Uses camouflage to blend in to the surroundings. Ripper ability will lunge faster and active camo will last longer.

Reaper: Spawns five clones instead of three for psychosis and GI units will not target Reaper.

Firebreak: Immune to guardian and thermite. Blasters use fire now burning anything they touch.

Battery: Explosives do less damage to her and more damage to enemies.

Outrider: Uavs are twice as effective (shows where enemy is twice as fast) including those called in by teamates and HATR works as a uav against outrider.

Prophet: Immune to electronic equipment such as Emps and shock charges. Robotic enemy score streaks will not target prophet and Reapers psychosis is not effective against prophet.

These are only suggestions and can easily be nerfed or buffed if necessary. I just feel it would be a great dynamic to add in to multiplayer and will act as a way to reward those who spend time working on the specialists.
 
Sorry to say it, but I just don't see this being added to the game. It is a creative concept but I think it creates an even higher level of skill based match making. The only way I could see that being balanced would be a separate playlist only playable after you gain these abilities (unless that is what you were saying!)
 
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