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Orbital VSAT

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CrispyEggos

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With this being a scorestreak that seems to be an intermediate-level killstreak, ie one that isn't easy or super hard to get, I've always thought that it is way too powerful, only in that it offers a VSAT for the ENTIRE team.

The advantage of having a VSAT is so great, to see where people are, their direction and to never be shot down. And then the entire team gets it. I feel it should be an individual streak. To counter it, one can use an EMP grenade (helps for a few seconds), an EMP or a Counter-UAV, and these are typically not common killstreaks that many use.

I just think that they should rethink the power/relative ease of getting this compared to how much it can affect gameplay.
 
See, in any other CoD title, I'd have agreed with you readily that the ease with which a V-Sat is had in BO2 is simply too easy. But as you've mentioned, it's also really easy to counter act. I don't know exactly how other people set up their load outs, but on top of general gun/perk specific classes I like to run on any map, I have a list of situation specific load out I build. I have one for anti aircraft measures for when stealth choppers and loadstars are being pesky. I have an anti turret load out set up specifically for scenarios where people have microwave cannons and auto turrets set up. I also have on set up for VSATs. It's just a matter of keeping your classes in shape and finding what works best for you to counter act what other people are doing. Black Ops II has it's share of weaknesses as all CoD titles have, but it also has it's strengths. Versatility and wide variety of customization are real strong points to this title, maybe the best it's ever been in the series.
 
I do completely agree about the customization. However, the counters for the VSAT are a Counter-UAV and an EMP...both scorestreaks that cannot be changed once the game starts. While non-lethal scorestreak popularity is growing, I still feel the VSAT is a bit overpowered.

I don't run into them often, but when I do, it's frustrating.
 
As far as scorestreaks go, I do agree that the VSAT is a little overpowered, not because of its use but rather for the difficulty of getting it, which isn't really hard. It gives quite the advantage over the opposing team, knowing their location it's easier to plan our positioning. Personally I find these types of scorestreaks quite more damaging than lets say Lightning Strike, simply because in a good player's hands it's far deadlier.
 
This thing is extremely overpowered . The amount of kills someone gets in insane, and they are practically just shooting wherever they possibly can. I just duck and cover and keep myself indoors.
 
I think it's only overpowered on gamemodes like kill confirmed where there are free points given out at every opportunity. I've always been a fan of the UAV, but it just gives so many details about the enemy it's borderline overpowered. But since nobody really likes having killstreaks that don't involve explosions or bullets I rarely have to combat against it.
 
I just feel when the whole team has it, the advantage is so big. With that also comes more assist points, and even more scorestreaks for that person. It's a great scorestreak and it should stay in the series, but I just think it should be nerfed a little bit.
 
I agree with the above points. It should be nerfed slightly, as it really is, in my opinion, overpowered.
Once it's in the air the whole team can easily complete their scorestreaks, which just means even more deaths for my team! Haha.
But yeah, it should be nerfed, but only a bit.
 
I do completely agree about the customization. However, the counters for the VSAT are a Counter-UAV and an EMP...both scorestreaks that cannot be changed once the game starts. While non-lethal scorestreak popularity is growing, I still feel the VSAT is a bit overpowered.

I don't run into them often, but when I do, it's frustrating.
THis is why you need to focus on building situation specific load outs instead of instrument specific. Identify situations you do not tend to deal with well with your "standard" go-to loadout and think about builds that would help cover your butt when you're getting it handed to you and maximize your situational objectives.

For instance, I have an AntiTurret load out I turn to in those situations where several gun emplacements have been set up over an objective and microwave cannons are everywhere. Because this seriously inhibits movement and positioning, I am in a situation where I need to take responsibility for removing these. I use the perk that lets you see enemy gear, I fill my load out with shotguns and launchers capable to taking out this equipment from a variety of distances and I equip EMP grendades to help me close the distance between my current location and the objective. You switch to this when you get killed in that scenario and handle your business.
 
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