Dr. Jellyfinger
Recruit
I bet this could be a really spirited discussion. My concern is people quitting while in group after the game has started. This happens quite often, and it gets really aggravating. There is always one or two teammates that quit after it gets rolling in game. In the plunder game, it makes it almost impossible to win after they have dropped out.
I was wondering if they could implement a system where if the player quit on purpose, they would not be able to join another game for 20 to 30 mins. I could live with 15 mins, but I don't think that would get the point across. Anyone have any thoughts on this matter?
I was wondering if they could implement a system where if the player quit on purpose, they would not be able to join another game for 20 to 30 mins. I could live with 15 mins, but I don't think that would get the point across. Anyone have any thoughts on this matter?
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